#include "stdafx.h"
#include "Point.h"

Point::Point()
{
}

Point::Point(float x,float y,float timer,float v)
{
	this->x = x;
	this->y = y;
	this->timer = timer;
	this->v =v;
}

float Point::getPointX()
{
	return x;
}

float Point::getPointY()
{
	return y;
}

void Point::setPointX(float tempx)
{
	this->x = tempx;
}
void Point::setPointY(float tempy)
{
	this->y = tempy;
}
void Point::setV(float v)
{
	this->v = v;
}
void Point::setT(float timer)
{
	this->timer = timer;
}